The Abomination Vault Campaign uses the following house rules:

1. Automatic Bonus Progression – https://2e.aonprd.com/Rules.aspx?ID=2741
Table 4-11: Automatic Bonus Progression

LevelBenefits
1
2Attack potency +1
3Skill potency (one at +1)
4Devastating attacks (two dice)
5Defense potency +1
6Skill potency (two at +1 each)
7Perception potency +1
8Saving throw potency +1
9Skill potency (one at +2, one at +1)
10Attack potency +2
11Defense potency +2
12Devastating attacks (three dice)
13Perception potency +2; skill potency (two at +2 each, one at +1)
14Saving throw potency +2
15Skill potency (three at +2 each, one at +1)
16Attack potency +3
17Ability apex; skill potency (one at +3, two at +2 each, two at +1 each)
18Defense potency +3
19Devastating attacks (four dice), Perception potency +3
20Saving throw potency +3; skill potency (two at +3 each, two at +2 each, two at +1 each)


2. Full access to 1st level feats
–> Each PC knows all 1st level class feats.
–> Each PC knows all 1st level skill feats for which they are trained in the corresponding skill.

3. Hero Points Awarded
–> Hero Point awarded to any PC that takes a Critical Hit or Rolls a 1 on an attack roll. (Must keep the critical miss)